![]() Soft locks are where you severely diminish an opponents ability to play the game. You accomplish this by setting up a situation where they can't cast spells, they can't untap, or they can't generate mana. ![]() Hard locks will literally stop your opponents from being able to play the game at all. There are a few different kinds of those. 10.If you're playing a very heavy control theme in commander your win condition is going to probably be a game lock. Players can begin experimenting with the full potential of Encroaching Mycosynth when ONE releases on Feb. A simple Cleansing Wildfire or Vandalblast will wreck your battlefield more than usual because everything is an Artifact. The issue will be running into removal with this card out. Tezzeret the Seeker’s second loyalty ability can tutor anything when Encroaching Mycosynth is on the battlefield. Recursion with cards like Emry, Lurker of the Loch become more potent. A simple interaction is with Mystic Forge, allowing you to cast almost every card in your deck off the top since they would be Artifacts. When looking at older formats like Commander, this card becomes powerful. There’s some potential for a U/R list looking to combine Encroaching Mycosynth’s effect with Dragonspark Reactor to take a player out in a single turn. As the format evolves, there will likely become decks that emerge taking advantage of Encroaching Mycosynth’s unique effect. In Standard, there aren’t plenty of great reasons to turn everything into an Artifact, especially with Abrade being a popular removal spell in the format. This transformation is in addition to their other types. Encroaching Mycosynth is similar, but turns all of your nonland permanents, including ones in your library and graveyard, into Artifacts. Ixalan had Arcane Adaptation, which helped enable some off-the-wall strategies due to its ability to change the creature type of all of your spells. This type of global effect that changes the type of cards in each zone has appeared in Magic before. The same is true for permanent spells you control and nonland permanent cards you own that aren’t on the battlefield. ![]() First ability: Nonland permanents you control are Artifacts in addition to their other types.ONE is similarly focused on Artifacts and may contain potent tools that will elevate what Encroaching Mycosynth is capable of. This has led to past sets centered around it, like New Phyrexia and Mirrodin Block, releasing some of the most powerful cards in the game’s history that still dominate eternal formats today. ![]() It’s a strong effect that harkens back to cards in Magic‘s history that have spawned unique combo decks in previous Standard formats.Īrtifact is a powerful card type. This card thematically represents the process of Phyrexians turning all organic life into artifice. Encroaching Mycosynth is a new Artifact that can transform nonland permanents across zones. Magic‘s new set, Phyrexia: All Will Be One, introduces a card that will test just how good having every card in your deck be an Artifact can be. But decks that are built around the card type can wield greater power and often use powerful interactions that other strategies can’t match. Artifacts are a permanent type in Magic: The Gathering that supports lists by offering strong utility abilities.
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