![]() ![]() ![]() You have some code that you use in every project-a starter Sass stylesheet or maybe a JavaScript file with custom functions. That's likely to be true for Dart Sass and the embedded protocol as well, for what it's worth.Close Topics First Steps: Getting Started Live-Reload Browsers Browser Sync Set Language Options Set Output Paths & Action Second Steps: Defaults For New Projects Build Your Project Set Target Browsers Stuff To Know: CodeKit + Git Troubleshooting License Recovery PostCSS Tools: Autoprefixer PurgeCSS CSSO Custom PostCSS Plugins Other Tools: npm Babel - (JS Transpiler) Terser - (JS Minifier) Rollup - (JS Bundler) Cache-Buster HTML-Minifier Libsass Bless Languages: Sass Less Stylus JavaScript CoffeeScript TypeScript Pug Haml Slim Kit Markdown JSON Image Optimizers: WebP PNG JPEG SVG GIF Frameworks: CodeKit Frameworks Tailwind Bootstrap Bourbon Bitters Zurb Foundation Susy Nib Jeet Syntax Checkers: ESLint Advanced: Hooks Environment Variables Adding Custom Languages Team Workflows Scripting CodeKit Editor Plugins: Nova Atom Sublime Text Coda 2 More Read-Only Mode Upgrading From 2.0 FAQ What Are They?ĬodeKit Frameworks are simply groups of files that are shared across all your projects. Through the JS API, you'd need to return a object that contains a synthetic file with all the statements for the real files you want to load. There is no indication that a list is acceptable here. According to, the importer function must return an object with the key file that contains a path to the resolved file on disk. It doesn't look like it's even possible with the JS API right now. In fact, it's possible that the embedded protocol will outlast Dart Sass itself-once we have embedded hosts in a bunch of languages, weĬan easily reimplement the compiler without changing all those downstream plugins as long as the new compiler also speaks the protocol. It's essentially Dart Sass's means of making itself available to many different languages, in the same manner as LibSass's C API. I can't predict the future perfectly, but I can say that it's our intention to maintain the embedded protocol for a long time. That'll leave me hurting if I invest in that approach today. The slowdown will presumably be proportional to the number of calls that need to be made across the executable boundary, so a Sass project will a bunch of glob imports and url64() calls will be slower than one that just uses vanilla functionality.Īnd one more question: is Embedded Sass going to be actively maintained and remain on par with DartSass? In other words, I'm worried that all the Webpack/Grunt/Gulp/YaddaYadda implementors will simply use the JS implementation and the Embedded Sass protocol won't be updated timely as Dart Sass evolves and adds new features, simply because there's not much demand for it. We don't have hard numbers yet, but I'd expect embedded Sass to be substantially faster than Sass-in-JS and slightly slower than doing everything in Dart. What is the expected performance overhead of using Protocol Buffers to handle glob import statements and a custom url64() function vs doing those things via the Dart API? If the performance of the Protocol Buffer approach is going to be on par with the JavaScript API, for instance, the latter approach would be easier and involve no extra middleware for me to worry about. Reminds me of kernel-level programming, where buffers and padding and endianess prevail.Ī protocol buffer library will shield you from most of that, but yeah it's on the low-level end of things. On the other hand, that embedded protocol looks.difficult. The Dart team changed URLs without setting up redirects □. I'm not opposed to attempting a globbing function in Dart, but I can't find any live links to API documentation. ![]() The readme has info only on the JavaScript API. The Dart API link at is 404-ed and although another part of the website links to the GitHub readme and says to look for the Dart API, there is no mention of it.
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